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UV Transfer on Rigged/Skinned Polygon


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Transfering of UVs from a Mesh containing UVs to Rigged/Skinned Mesh and cleans it up for you. How to execute: 1. copy this script to the native script folder, i.e.

Windows: \Users\<username>\Documents\maya

Mac OS X: ~<username>/Library/Preferences/Autodesk/maya

Linux (64-bit): ~<username>/maya

2. Write the below code in the script editor, Python tab WITHOUT QUOTES and make a shelf button of the same for you "import UVtoRiggedMesh03" 3. Than Select the Mesh from where to source UVs (Master) 4. & then select the Rigged Mesh (rigged/skinned Child) 5. Execute

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