Network Material Renamer v0.1 Maya 2018 & Above
#Solidangle#Maya#python#automate#Compositing#Lighting#Lookdev#Renderman#Pixar#Vray#Octane#Redshift
Demonstrating Network Material Render Tool for Maya 2018 & above.
This script renames the material network in click and without hassle. If the renderer is other than Arnold than just need t register the materials with the function "Material List Update".
Software Works Over:
* Autodesk Maya
** Any Renderer irrespective inbuilt or external plugin.
Execution:
1. Copy the Folder in the script folder of the computer
i.e. C:\Users\username\Documents\maya\20xx\scripts
2. Run the command provided as under Python Tab from ExecutionCommand.txt file.
How to use:
1. Just select a Material and type the Desired name wish to have in the network for it.
2. Click "Rename Network"
Note: After Installation while using for the first time, just use Lock checker to unlock it and there will appear a push naming "Material List Update" this will basically update the material types as per your loaded renderers in a json file and you are good to go, but this is not needed every time just when you using a new renderer or on other system the same thing . This is prototype few features will be added soon like short name/custom name library/ input pipe name .
Suggestions are welcome.
Blog Link : https://ravimotwani.wixsite.com/anitech
YouTube : https://youtu.be/e9-TH98bW0Q
LinkedIn : Ravi Motwani
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