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Shader Manager / Shader Transplant Maya in Python


Transfers the Shaders of the selected objects in the scene with their respective connections with the limitation of layers, Just one will need to keep two things in mind that don't change the name of the geo after using Export , if you wish to import from the script method (name should remain same after using export) and second is that one should not apply shader on faces of any poly, That's it. Thanks

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