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Houdini Python - 08 Arnold Look-dev HDA Part - IV

  • Writer: Ravi Motwani
    Ravi Motwani
  • Jul 26, 2024
  • 2 min read

Part - 4 'Macbeth & Ref. Sphere'




Brief Thought:

"This section is the brain of Macbeth / Ref. Spheres setup where will see the position and layout along with switching of these elements.

Lastly there will be shader assignment and ROP setup done."


Macbeth & Ref Sphere Section:


Tab 1 Widget

Tab 2 Widget


Details:

Tab 1 Widget -

Position- provides 4 options as where Ref. Group will be visible and rendered.

Layout - There is Horizontal and Vertical Layout for Ref. Group, can switch according to needs.

Ref. Spheres , Macbeth and Ground - These are ON and OFF button, by default all are ON.

Tab 2 Widget -

Macbeth Texture - Input to add Macbeth texture file.

Macbeth Shader - Macbeth material path from matnet within HDA

Greyball Shader - Greyball material path from matnet within HDA

Chromeball Shader - Chromeball material path from matnet within HDA


Dive-in:


macbeth_refSphere_setup (Geometry Node)

The primary goal of establishing boundaries for the Reference Macbeth and Spheres has been successfully met. This process involved clearly outlining the crucial elements for positioning and structuring the setup within the camera view. Furthermore, a range of toggle functions has been integrated, allowing users to easily switch on or off the spheres and the chart for enhanced flexibility and customization.


matnet (Material Network)

All materials related to HDA have been generated and the setup has been completed in this location.


ropnet (Render Operator Network)

The Render Pass is combined with the camera settings, resolution, renderable objects, and lights in this process. Additionally, Arbitrary Output Variables (AOVs) are included to aid in the clear visualization of materials.


Ground (Geometry Node)

The grid has been set up with shadow material, and a switch has been added to turn the ground on and off.


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